Mouse Sensitivity Converter
Convert your mouse sensitivity between games. Matches the 360-degree rotation distance so your muscle memory transfers across titles.
Why Mouse Sensitivity Conversion Matters
Every FPS game uses a different internal scale for mouse sensitivity. A sensitivity value of 2.0 in CS2 moves your crosshair at a completely different speed than 2.0 in Valorant, because each game's engine applies a different multiplier to raw mouse input. This means you cannot simply copy a number from one game to another and expect the same feel.
The sensitivity converter solves this by finding the setting in Game B that produces the same physical mouse movement for the same cursor displacement as Game A. This is calculated using each game's known yaw value - the degrees-per-inch (or equivalent) factor that the game engine applies internally to mouse input.
The result is expressed as cm/360: the physical distance in centimeters your mouse needs to travel to rotate your view exactly 360 degrees in-game. When your cm/360 value is the same in all your games, your muscle memory transfers directly between titles.
How to Use the Sensitivity Converter
Select your source game from the dropdown and enter your current in-game sensitivity for that game. Select your target game - the game you want to convert to. The converter outputs the sensitivity value you should use in the target game to maintain the same cm/360 distance.
Enter the result directly into your target game's sensitivity setting. You do not need to adjust your DPI for this to work - the converter accounts for the game's internal scale and produces a value calibrated to match the physical feel of your original settings.
If you also want to adjust your DPI, use the DPI calculator first to understand your current eDPI, then convert your sensitivity afterward. Changing DPI and game sensitivity at the same time can make it hard to tell which change is responsible for the result.
Which Games Are Supported?
The converter supports all major FPS titles including CS2, Valorant, Overwatch 2, Apex Legends, Fortnite, Rust, Escape from Tarkov, and others. Game-specific yaw values are sourced from verified technical documentation and community-confirmed testing.
Some games like Fortnite use different sensitivity scales for different input contexts (building mode, editing mode, aiming down sights). The converter handles the base sensitivity conversion. If you use significantly different sensitivities for ADS or building in Fortnite, you will need to convert those separately.
For aim training that matches your converted sensitivity, the aim trainer lets you practice at whatever sensitivity you are using. After settling on your settings, the mouse accuracy test gives you a benchmark to measure improvement over time.
Common Conversion Questions
When switching games in a practice rotation, consistent sensitivity is a competitive advantage. Players who maintain the same cm/360 across all their games keep their muscle memory coherent - a flick to the right at 60 cm per second feels identical regardless of which game is on screen.
Adjusting to a new sensitivity even after converting correctly takes a short adjustment period. Your muscle memory was built at your old setting and the new games' scales, lighting, and visual feedback are all different. Give yourself a few sessions before evaluating whether the converted sensitivity feels right.
The CPS test can serve as a quick reflex baseline to confirm your input responsiveness is normal if something feels off during the adjustment period.
Frequently Asked Questions
Should I disable mouse acceleration before using this converter?
Yes. Mouse acceleration changes cursor speed based on physical mouse movement speed, which makes your effective sensitivity inconsistent. The converter assumes raw (non-accelerated) mouse input. Disable "Enhance Pointer Precision" in Windows and any acceleration in your mouse software before converting.
Does this work for console sensitivity settings?
No. Console controllers have completely different sensitivity scales and input handling. This converter is specifically for PC FPS games using mouse input.
Why does the converted sensitivity feel different despite matching cm/360?
Each game has different visual feedback, field of view, and head bob that affects the perceived feel of sensitivity even at mathematically identical values. Allow a few sessions to adjust your perception to the new game before deciding to change the sensitivity further.
What is a typical cm/360 for competitive players?
Most professional CS2 and Valorant players use cm/360 values between 30 and 60 cm. Values below 30 cm feel very fast. Values above 80 cm are considered very slow.